A six-cost character with four willpower and five health that can be shifted for four ink and quests for two lore, Little John, Resourceful Outlaws stat line isnt exactly making headlines, but his killer ability will certainly beckon defensive players to build around him
If you have Unconventional Tool in hand: play it, banish it to play Belle for free, then play a 2 ink or less item for free
The Carpenter Dinner Companion isnt that good without Rush characters
You won't find value in it every game, especially if you're effectively controlling the board with all of your direct damage tools, but if you find it at just the right time you can gain a two, three, or even four lore instantly, which is often enough to close out a match in a deck like this
A problem with spellslinger decks is balancing noncreature spells with creatures, and token generators are a great way to balance things out