The value of having them or drawing them however declines as the game progresses, although with Misstep it is not because the counter becomes easier to avoid but because the targets for it have been used or cease to be overly relevant themselves
Cliff ( @WordOfCommander ) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic
First, my take on Mardu Reanimtor, which has a very different philosophy from Storytimes: Creatures (22) 4 Imperial Recruiter 1 Ashen Rider 4 Seasoned Pyromancer 1 Skyclave Apparition 4 Grief 4 Priest of Fell Rites 1 Young Necromancer 2 Archon of Cruelty 1 Vile Entomber Lands (22) Spells (16) This plays a more value-oriented, disruptive game than Storytimes take on Reanimator
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I'm not sure if a few copies of this card are enough to win a game, but it might be if you also have Space-Time Anomaly or Restless Reef in your deck