While this cards pack tactics ability is certainly nifty (gifting you a free 1/1 Gob if your attacking creatures powers are equal to six or more), its this cards one red and one colorless activated ability that truly shines: being able to give haste and a healthy boost to all of your Goblins powers can sometimes end a game (for one player, at least) on the spot
Damage prevention effects have a long history in MTG, stretching all the way back to Alpha with Fog
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Yawgmoth's Will helps here, too, because you can reuse a Dark Ritual, a Cabal Therapy, a Duress, and so forth
Removal spells that stick around and help the team are pretty good from where I am sitting