All cards are in the bottom five in EDHREC popularity for new cards in each year of decks
Its activated ability, letting you sacrifice it to put a stun counter on a tapped creature, gives blue decks an uncommon form of removal-like tempo , preventing key threats from untapping for multiple turns
Instead of summarizing every option, this section transitions into individual commander analyses, highlighting what truly separates top-tier Dragon commanders in real Commander games
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
1 Whirlwind of Thought