The differences encompass a majority of combat features that have made each game's experience so dear to its players
[65] Unlike the basic Common and Uncommon, Rare collectables are divided into many different sub-groups, comprising Holo Rare, Reverse Holo, Half Art/Half Body, Full Art/Full Body, Secret Rare, Ultra Rare, Rainbow Rare, Promo, and card mechanics including EX/GX, V/VSTAR/VMAX, and Tag Team
28% of tracked Commander decks include Rampant Growth 68% of drawn copies are cast before the game ends T4 median first-cast turn 762 distinct players have brought it to a tracked game 36% of casts landed exactly on curve (turn 2) 44% of cast copies were played the same turn they were drawn First-cast turn n=365 4 P25 2 P75 6 max 14 36% (92 / 365 cast on T2) Cast same turn as drawn 44% The "good card" funnel 2054 brought 762 players Of 2054 copies brought to games, 537 were drawn and 365 of those were cast, tracing a funnel consistent with a well-played, low-cost spell that players do not hold when they have access to green mana
The alternate leader is still better looking, by far, but any die-hard Reiju fan will want this card in their collection
The one you'll still be flipping through years from now, showing pulls you've been holding onto since long before