Daybound Arlinn, The Packs Hope CMC : 2RG Type : Legendary planeswalkerArlinn Rarity : Mythic Rare Starting Loyalty : Four Daybound : If a player casts no spells during their own turn, it becomes night next turn. Plus-one : Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. Minus-three : Create two 2/2 green Wolf creature tokens. Nightbound Arlinn, the Moons Fury CMC : 2RG (if cast during night) Type : Legendary planeswalkerArlinn Rarity : Mythic Rare Starting Loyalty : Four Nightbound : If a player casts at least two spells during their own turn, it becomes day next turn. Plus-two : Add Red and Green mana Zero : Until the end of turn, Arlinn, the Moons Fury becomes a 5/5 Werewolf creature with Trample, Indestructible, and Haste

In Standard of old, Geist won by creating and slapping face with Angel tokens check out a Craig Wescoe special at Worlds 2011 for a slice of Magic history: Crazy times before the Legendary rule change, right
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A decent finisher, decent planeswalker control and a strong tempo play
Well have to gain the life during the main or combat phases because of Celestines targeting condition