Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat
Treasure is great in this deck, since it helps with Imskirs ETB ability, but you can also use it to pay for the activated ability
For some more info on tests and such, see the post Spotting fakes part II
If a card has this icon, then it can be converted into ink to pay for other cards
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty