By banishing opposing characters with low strength, she lets players rapidly accumulate lore using her high baseline stats
Take this as you will
The Melbourne DLC showcased some of what Winterspell could offer, with more than 400 different decks competing, adding some staple cards from set 11 that integrate rather well with some already verified decks
You have Madam Mim Fox who is the strongest of the Madam Mim cards to decimate your opponents board, Merlin Crab to add firepower to your units, Kit Cloudkicker who can bounce a lot of lower-powered characters, and even Peter Pan who can grant all of your Evasive characters Rush, enabling a lot of versatile plays
I didn't have a spare copy of Purphoros, God of the Forge, but Impact Tremors, Outpost Siege and Warstorm Surge are all in my list, and I've added some Black payoffs into the mix