McKinnons own reimaging of Damnation: Hipsters own Rob Bockman wrote an excellent piece on the card and its artistic evolution over the last decade, looking at its three previous iterations until arriving at this most recent depiction
These packs used to contain one basic land, one rare, three uncommons, and ten commons, randomized within their rarity parameters and their expansion or set , as the different waves of official cards are called
Defeated warriors go to war first, and then seek to win
Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender
To note, it only lets you play the card this turn, thus I would lean towards using the plot mechanic to make sure we have enough mana for whatever we hit