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When the Deck goes off successfully, it becomes a cycle where the small Maids bring out "Lady's", which sets up "Sheou" during the next Standby Phase, which will cycle into "House" when it negates, then "Lady's" can fuse "House" again returning her to the Extra Deck to bring out "Sheou" once more and keep doing that during subsequent turns, over and over again
- Wander: The Cult of Barnacle Bay, War Chest, War of the Three Kingdoms, Warhammer 40k: Conquest, Warhammer Invasion, Warhammer Quest: Blackstone Fortress, Warhammer Quest: Cursed City, Warhammer Underworlds: Shadespire, Warp's Edge, Warriors of the Promised Land, Wasabi, Waste Knights: Second Edition, We're Doomed!, Web of Spies, Werebeasts, Western Legends, When I Dream, Whistle Mountain, Who Goes There?, Wild Blue Yonder, Wildlands, Winner Winner Chicken Dinner, Wisdom of Solomon, Witchhunt, Witches of the Revolution, Wizard Kittens, Wizard's Academy, Wondrous Creatures, Wonky, World of Warcraft(TCG)
Theres some kind of a playing mechanic for the cards but I have no idea how that works
this can insulate your combo from a monster effect, and once it becomes clear that your opponent does not have Nibiru, or if they interrupt your starter, you can turn Glassouffle into Chocolat and get the bonus effect of Puddingcess to combo once again