If the game lasts 10 turns, and half of your nonland cards cost that much mana, you certainly aren't casting many of them and they'll just rot in your hand
Coiling Oracle Ice-Fang Coatl Imoti, Celebrant of Bounty Kaseto, Orochi Archmage Lonis, Cryptozoologist Lonis, Genetics Expert Lorescale Coatl Mystic Snake Skyserpent Seeker Weaver of Currents Winged Coatl
It feels unsatisfying that games tend to end with a foregone conclusion rather than feeling like a tight race until the very end
It's not one that draws cards
Those that learn Magic through Avatar: The Last Airbender might never see the unique bending mechanics recreated, but will recognize convoke, flicker, temporary red ramp, and land animation when they inevitably show up on new Magic cards as ways to relate to waterbending, airbending, firebending, and earthbending