Step Three: Tuning the deck My personal three steps to tune a deck are: understanding good and bad cards understanding the numbers matching maindeck and sideboard numbers so that you (almost) never have dead cards in the maindeck First Step: I can divide this process into two different areas: cards I want because theyre actively good cards I want because they help me not die For Affinity specifically, a classic example is: Utrom Monitor is a busted card, while counters are cards that prevent you from randomly losing
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Dedenne is cheaper, at $6.63, and you can discard your hand and redraw six cards when it comes onto the bench, alongside a GX attack thats useful in a pinch Bosss Orders RCL 154 is among the Trainers, letting you swap out one of your opponents benched monsters for their active, costing up to $10 depending on the market
Prismatic Ending and Lightning Bolt, however, are both essentially bulk
The Domain Ramp archetype was the more popular five-color deck, opting for Topiary Stomper and more early-game plays over explosive combo potential