Prize payouts are designed to make it difficult to go infinite from just playing events (and nearly impossible to go infinite by playing limited), thanks to the rewards being weighted toward untradable cards (not to mention the awkward split of currencies), which is good for new players building a collection but lacking for grinders who already have the cards they need, especially when you consider the fifth-card problem, where additional copies of cards you open disappear for very little value (an issue that primarily impacts people who buy a lot of cards with real money, a group of players who are more than likely part of the enfranchised crowd used to spending lots of money on the game)
It also adds an interesting layer to something like a Veteran Explorer or New Frontiers
If it is the second time, however, you get to draw a card
Illustrated by: Jason A
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