You can protect them from removal, reuse an enters trigger, or sometimes both
They are Esper aligned
$0.49 Donatello, Gadget Master Teenage Mutant Ninja Turtles $0.49 Mikey & Don, Party Planners Teenage Mutant Ninja Turtles $0.79 Leader's Talent Teenage Mutant Ninja Turtles $4.99 Raph & Mikey, Troublemakers Teenage Mutant Ninja Turtles $3.99 Michelangelo, Weirdness to 11 Teenage Mutant Ninja Turtles $0.49 Leonardo's Technique Teenage Mutant Ninja Turtles $0.49 Don & Leo, Problem Solvers Teenage Mutant Ninja Turtles $0.49 Splinter, Radical Rat Teenage Mutant Ninja Turtles $1.29 Raphael, the Nightwatcher Teenage Mutant Ninja Turtles $2.29 Mutagen Man, Living Ooze Teenage Mutant Ninja Turtles $2.29 Mikey & Leo, Chaos & Order Teenage Mutant Ninja Turtles $0.49 Turtle Van Teenage Mutant Ninja Turtles 0 results found
You would not put all these abilities in a set, we would probably think real hard about putting Untap or Multikicker
[caption id="attachment_387" align="alignleft" width="200" caption="8 mana should win you the game, not delay it."][/caption] As I said before, the "sweet spot" for healing lies somewhere in between these two philosophies