Even Awakening Zone isn't all that exciting for this archetype simply being a slow and low powered ongoing token producer
An item is worth only what someone is willing to pay for it, and these have not been purchased as of yet
Toyota/honda sedan
The problems with this inclusion, however, are twofold
If you just paid some life and named two colors when you played a fetchland, and that land tapped for mana of those two colors for the rest of the game, theyd be better than all the other lands in Modern, but on top of that, they trigger landfall twice, count toward delirium, trigger revolt, allow you to shuffle your deck if you need to, and interact with a variety of other mechanics, as well as marginally thinning your deck. Fetchlands are fantastic, and were allowed to play up to 40 of them, but even though people play twenty to 24 lands, they rarely play more than twelve fetchlands