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how do dungeon cards work mtg

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?

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Description

Geier Reach Bandit / Vildin-Pack Alpha Geier Reach Bandit / Vildin-Pack Alpha seems good at first glance, but unfortunately that ability on Vildin-Pack Alpha doesnt work at all with the daybound/nightbound werewolves

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?

And tokens matter is a highly value archetype this'll play right into

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?

Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?

You control all the copies, and you choose the order the copies are put on the stack

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?

Drop Tower (eternal) Artifact Attraction Visit Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first

how do dungeon cards work mtg to choose a when a card says venture into the dungeon? Seizing the initiative?
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