Mid range decks are often the most ruined by missing the 3rd or 4th lands as they need the weight of their top end to kick in on time to keep up any pressure they might have going on
The creation of landfall is important because I think it taught us a key lesson about rewarding players for doing things they want to do
I'm happy that it turned out that way since it meant we decided to try putting the landfall mechanic on all the chocobos
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Between these threats and more complicated kinds of value engine, discard decks are able to successfully leverage an uneven war of attrition and tempo: drawing enough cheap spells to continuously trade for and neutralise the opponents draws, while also grinding steadily towards a more permanent victory