Theyll lose, but theyll be closer than they thought theyd be and get salty about it
What it does have are characters, and a lot of them to play every turn
10 Lucky Dime Gotta Start Somewhere One of the more interesting item cards to come to Lorcana, Lucky Dime lets you double up on your lore counters or keep getting closer to your goals without threatening to lose any characters
Archdruids Charm Archdruid's Charm is greens answer to Archmage's Charm

Amber Prison Aphetto Alchemist Arena of the Ancients Ashnod's Battle Gear Basalt Monolith Battered Golem Bender's Waterskin Berg Strider Blasting Station Blinkmoth Infusion Bloody Betrayal Cat-Owl Catch // Release Catch // Release Clock of Omens Coma Veil Corridor Monitor Coveted Jewel Damping Field Dee Kay, Finder of the Lost Deserter's Quarters Dross Scorpion Elaborate Firecannon Elder Druid Encrust Endoskeleton Entrancing Lyre Error-9, Viral Node Fain, the Broker Filigree Sages Flowstone Armor Frightshroud Courier Frostwalk Bastion Furnace Reins Galvanic Key Gauntlets of Chaos Goblin Archaeologist Grim Monolith Grinding Station Guac & Marshmallow Pizza Haunted Hellride Helm of Possession Hijack Hold for Questioning Honor-Worn Shaku Hyperion Blacksmith Ice Over Iceberg Titan Imi Statue Immovable Rod Inertia Bubble Infernal Captor Infuse Invoke the Winds Involuntary Employment Janjeet Sentry Jet's Brainwashing Jolt Juxtapose Kefnet's Last Word Kill Switch Leyline Dowser Lita, Mechanical Engineer Lita, Mechanical Engineer Living Brain, Mechanical Marvel Lumengrid Augur Magus of the Unseen Malfunction Mana Vault Manifold Key Metallic Mastery Mind Over Matter
