Aang, Airbending Master Azlask, the Swelling Scourge Azula, Ruthless Firebender Daxos the Returned Ezuri, Claw of Progress Kalemne, Disciple of Iroas Katara, Waterbending Master Kelsien, the Plague Meren of Clan Nel Toth Minthara, Merciless Soul Mizzix of the Izmagnus Otharri, Suns' Glory Toph, Earthbending Master Zuko, Firebending Master
We decided that we wanted it (and Gatecrash ) to have a cycle of common dual lands and a cycle of rare dual lands
Ancestral Visions is one of the the best things you could hope for on turn one however later on in the game it is a bad do nothing draw
Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way
Championship decks are a great way to get a taste of playing with premium cards without the price tag, but they're not worth anything, so they're not a target for collectors