While theres not a ton of strategy here, theres plenty to work with as you quest your way and go wide for 20 lore
A Shift 4 ability can help her get out on the board early for a little extra kick
These are very flavorful cards that are evocative not just of Final Fantasy , but of role-playing games in general, and they've been translated beautifully to Magic: The Gathering
To make things more interesting, Ravensburger did one big ending celebration for The First Chapter, stating it was the end of its run
Also, Im heavily biased towards new cards (sorry, reprints) and Standard playability, but Im also including an interesting Commander card here and there, not to mention the legendary powerhouses people are already trying to build around