All four of these arent insane, but rather all decent cards that see play in a lot of more budget-friendly decks
Although the best when it is good, it is close to the nut low when not optimal
Sidequest: Hunt the Mark's last ability checks at the moment it would trigger to see if a creature died under an opponent's control this turn
Just be careful you bring enough eligible targets Captains effect doesnt count creatures already in play, or those which get exiled earlier in the game
Unlike traditional formats, Commander focuses on: 100-card singleton decks (no duplicates except basic lands) A central commander , usually a legendary creature Multiplayer gameplay, often with four or more participants Longer, more dynamic games where big plays and memorable moments happen Commander requires each deck to have exactly 100 cards, with no duplicates except for basic lands, and a legendary creature serves as the Commander