With effects that range from slow, steady sources of damage that drain your opponent 1 life at a time to massive spells that consume half their life at once, theres a life loss card for any strategy
I think the idea is really cool, just the execution is not as good as Id like
Aside: this may be less true on Arena because of the ladder system emphasizing every match win
Includes 1 deck of 100 Magic cards (98 non-premium cards and 2 traditional Premium Legendary cards), a 2-card sample collector booster (containing 2 Rare Rare Rare or higher Rare Rarity Rarity Rarity alternate border cards), 10 double-sided tokens, 1 deck box (can hold 100 cards with card protectors), 1 strategy sheet and 1 reference sheet
I do want to note a unique interaction red has with the life gain theme, which is that its big damage-dealing spells can be granted lifelink by either Judith, Carnage Connoisseur or Firesong and Sunspeaker if you want to get absolutely weird with it