Wandering Mage Rarity: Rare TYPE: Creature SUBTYPE: Human Cleric Wizard CMC: 3 Mana cost: USD: $2.82 EUR: 1.10 TIX: 0.00 EDHREC RANK: 30565 , Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn
Many of blacks biggest plays come from harnessing the supposed costs or drawbacks of its cards
So as long as development tested the Rats in high numbers to make sure it wasn't degenerate, we knew it was safe to break the rule (well, as safe as development can ever be the real world just has so many more playtesters.) Rule #4 Breaking Rules Is A Test For the Future When we do choose to break a rule, R&D tends to keep an eye on the card
Other card games sometimes have guaranteed amounts of certain rarities in a booster box, or in a case of booster boxes
Bringing back your fallen creatures as 1/1 versions of themselves naturally works well with small sacrifice fodder like Young Wolf, but it also works great with larger creatures, particularly those with powerful enters/leaves the battlefield triggers that Kinzu can double down on