Giving a stat boost and vigilance isnt anything to sniff at either

Airship Engine Room Akki Scrapchomper Arcane Spyglass Awaken the Honored Dead Ballroom Billiard Room Biomechan Engineer Boiling Rock Prison Booby Trap Botanical Plaza Bountiful Landscape Braids, Arisen Nightmare Cephalid Scout Conservatory Contaminated Landscape Cryptic Caves Deceptive Landscape Destructive Digger Dining Room Dredge Edge of Autumn Elsewhere Flask Eumidian Wastewaker Excavating Anurid Excavation Fiery Islet Foggy Bottom Swamp Foreboding Landscape Fountainport Bell Gitrog, Horror of Zhava Grabby Giant Hall Highway Robbery Horizon Canopy Horizon Spellbomb Horizon of Progress Inscribed Tablet Insidious Fungus Kitchen Kyoshi Village Library Lifespark Spellbomb Lounge Meditation Pools Misty Palms Oasis Nahiri's Lithoforming North Pole Gates Nurturing Peatland Omashu City Path to the World Tree Perilous Landscape Psychic Vortex Racers' Ring Ragamuffyn Redrock Sentinel Renewal Ripchain Razorkin Roadside Reliquary Scene of the Crime Secret Passage Seething Landscape Seismic Monstrosaur Serpent's Pass Shattered Landscape She-Hulk, Jennifer Walters Sheltering Landscape Silent Clearing Skybridge Towers Slagdrill Scrapper Sprouting Goblin Study

Despite costing an additional mana and not working on lands, Utter End tends to be the better card these days due to its instant nature and exiling effect
Of course, the reason theyre here is that at the beginning of your end step, you get to flicker a Creature you control
The Token Kit checklist (throw this in your deck box) 5 to 10 blank write-in tokens (or scraps/cards you can label) Your decks top 10 most common tokens (Treasure, Food, Clue, whatever your list actually makes) A small handful of matching dice (consistency beats style) One weird token solution for copies (spare proxy or write-in) Thats it