By having a bit of life gain stuck onto other things you already wanted then you don't need to use a slot on a card purely for its life gaining potential
But I ultimately think this card has a more fun design (even if a lot less complex) and makes for a wonderful starter-level card for newer players building their first stompy decks
First introduced in Generation I, Charizard evolves from Charmeleon at level 36, and initially, from Charmander, the beloved Fire-type starter in the Kanto region games: Pokmon Red, Blue, and Yellow
Their average mana value is a lot higher than the swarmier tribes like Zombies, Goblins or Elves, so theyre often in a support role, offering help to Humans against all manner of Demons, Devils, and other creatures of the night
One of the most exciting examples is Tifa Lockhart, a green two drop with some seriously explosive potential