Type Four, as a reminder, is a format where you have infinite mana for things, as much as you need, but can only cast one spell per turn
A typical play pattern back in the day was casting your first Jar, finding a second copy of it, casting it again, and then eliminating your opponent with the help of Megrim
11 | Phyrexian Censor To move into the list proper, we have another somewhat unusual choice
In a lot of reactive decks, like Azorius Control or Jeskai Lotus Field, there arent a lot of plays you want to make on turn two
#3 The Change Is (Mostly) Out of Their Control This means that the catalyst for the change needs to be external rather than internalor, in other words, the player isn't going to be able to simply choose when his or her creature will change into a Werewolf