She can heal 3 damage from any character and draw up to 3 cards upon entering play, while also questing for an impressive 2 lore
With only 20 total items across all six inks, Break is too narrow, but Beast is an auto-include, typically as a two-of in most steel decks, since he can take out White Rabbits Pocket Watch and Magic Mirror in the amethyst/ruby matchup and leave a 4/4 body behind
This means we have 28 cards in the deck to potentially gain a lore when played, a nice little boost to the finish line, especially in a deck with 001-195, allowing us to see a large part of our deck
It cannot be discarded for ink, but can be discarded in order to activate its ability, "Final Enchantment." In a heroic act of self-sacrifice, players must banish the Sword of Truth
When it works, you can run wild and leave your opponents without any recourse