My top 5 battles for Commander: 5: Invasion of Ravnica This card is narrow
Im not flashing in any more last minute recommendations
Then around mid-game, weaker spells aren't doing so much damage anymore, stronger spells' longer charge times make their use a lot more tricky against faster enemies, and mages are straggling behind with their skill learning as they need so much more JP to learn everything, while physical units have access to their better jobs, much better equipment, and a variety of useful skills, so they can hit harder, tank much better, and perform a variety of useful utilities
The protected creature will not take damage if it is assigned any
For example, after a player attends a booster draft Limited event, the rare cards that the player obtained may end up in the binder, and all the rest go into the bulk collection instead