This is the step most people skip, which is why they have gorgeous Zombie tokens and then use a penny for one random Clue. The Token Package Worksheet For each token your deck can make, write down: Name (Zombie, Treasure, Clue, Copy of a creature, etc.) Type line (Creature, Artifact, Enchantment, Aura Role, and so on) Power/toughness (if it is a creature) Rules text (especially for predefined tokens like Treasure and Clue) Quantity pattern One at a time Makes a pile Goes wide suddenly Tracking needs Needs to tap Gains counters a lot Transforms Copies other creatures Then do the same for emblems: Source planeswalker Full emblem text Anything you always forget (which is usually the important part) Dont forget the predefined token trap A bunch of tokens in MTG have defined rules text baked into the rules (Treasure, Food, Clue, Blood, Powerstone, and more)
Theres merit in taking it here for more data, but as somebody with likely more data than you, I think its safe to pass the card
You won't use this attack often, but it's important to be aware of it as an option
Numeron Wall's Quick Effect to activate Numeron Network from the controller's hand or Deck, if they send it from the hand or field to the Graveyard while they control no cards, except for copies of Numeron Wall itself, is likely a reference to an anime-only effect of Numeron Network
Using substitute cards is optional, but in tournaments, players with double-faced cards must use either substitute cards or opaque card sleeves (or both)