The final Plains comes from Andreas Rocha, and gives us a counterpoint to these dreamlike depictions, showing the harshness and scrub that is also found on the open Plains
The enchantment costs one, activates for two, and then you sacrifice anything, including tokens, draw a card, and then, you'll also gain that life too, don't sleep on that since many read that as losing life instead
If you somehow control two Felixes, a creature you control dealing combat damage to a player causes abilities of permanents you control to trigger three times
And if youre thinking about getting into Magic because this MTG set looks cute, but wonder if itll hold up competitively, I can tell you that Bloomburrow has a solid chunk of great cards, including a bunch of really juiced uncommons
But if you can activate abilities, then as soon as you have priority (and enough mana) and decide to sac the Clue, then poof , it's gone, nothing I can do to stop it