To make the card even more treacherous, it could be followed up with another Song from the Whispers in the Well expansion, "Can't Hold It Back Anymore" , which takes all damage counters and moves them to one chosen character
While The First Chapter Trove had a glossy print that sort of stuck to your hands, Rise of the Floodborn is just plain old matte

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

There are more powerful cards that also gain life out there not on this list however they are in some way worse at providing the life boost than these cards
Given how cheap the initial cost is and the big impact it has, leveling up this enchantment doesn't need to be a priority, but if you have a few creatures on the battlefield and want to let your hand build back up, you can focus on pumping mana into upgrades