progressed at a similar rate to Yu-Gi-Oh
We could see some fun from emptying your reserves each turn, and then doing one thing a turn of your choice

Abandon Attachments Advanced Stitchwing Alberix, the Trade Planet (playtest) Alexi, Zephyr Mage All-Seeing Arbiter Ancestral Memories Anurid Brushhopper Arm-Mounted Anchor Artificer's Epiphany Artistic Refusal Atemsis, All-Seeing Battle of Frost and Fire Battlewing Mystic Bazaar Trademage Bazaar of Baghdad Big Score Bitter Reunion Brilliant Spectrum Byway Barterer Cait, Cage Brawler Calamitous Tide Calim, Djinn Emperor Careful Study Case of the Crimson Pulse Catalog Cathartic Pyre Cathartic Reunion Cephalid Sage Ceta Sanctuary Champion of Wits Chandra, Flamecaller Chart a Course Cipherbound Spirit Compulsive Research Dangerous Wager Daretti, Scrap Savant Demand Answers Desperate Ravings Does Machines Dreamscape Artist Electric Revelation Emmessi Tome Experimental Pilot Fable of the Mirror-Breaker Fae of Wishes Faithful Mending Faithless Looting Falkenrath Pit Fighter Farm // Market Fast // Furious Fearless Swashbuckler Flow of Knowledge Forbid Frantic Search Gallia of the Endless Dance Galvanic Giant Ghastly Discovery Grab the Prize Greasewrench Goblin Gurzigost Harnfel, Horn of Bounty Hearth Elemental Hieroglyphic Illumination Highway Robbery Honor the God-Pharaoh Hypothesizzle Ill-Timed Explosion

Check out the rest of our keyword ability primers: Banding Companion Cycling Deathtouch Equip First Strike & Double Strike Flash Flying & Reach Hexproof Indestructible Kicker Lifelink Mutate Phasing Prowl Trample Vigilance
Use Ghired, Conclave Exile to generate tokens every combat, particularly after summoning big tokens like those from Rampaging Baloths and Armada Wurm