This thing stops you losing to practically everything, except for mill, win the game effects from opponents, and the very rare instance of someone stopping damage prevention and hitting you for 21 Commander damage (your life total wont change, but youll still take the 21 marked damage from a Commander)
The Dark Hope (Phils Version) by mtgbanding [Deck List] One of the three decks I played for Spice Paradise, the deck is my take on Baronbountys deck, The Dark Hope (primer)
The Wise Mothman Infinitely flickering The Wise Mothman enables an alternative wincon since your opponents will mill out and it provides an interesting intersection of mill and combat damage to let decks pursue two win conditions
You can add a load of different colours for a variety of utility and redundancy and that is great
Look for LeBron James card numbers: 101, 206, and 222