Armadillo Cloak was an all-star in the decks that could best utilize it, but it had the natural downside of all enchantments, which is that you just get two-for-one'd if the opponent was able to kill your creature
youll hardly notice you took the turn to spend four mana on a mana rock
In short order, they introduced: Affinity for artifacts, a cost-reducing mechanic Equipment, the first ever artifact noncreature subtype Artifact lands In modern times, Mark Rosewater discussed at length the problems of simultaneously developing the Mutate and Companion mechanic for Ikoria , saying that making too many new, complex mechanics at once leads to problems when developing them
Lots of creatures want to be equipped as well
They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on