Alesha's Vanguard Ambuscade Shaman Angrath's Ambusher Battle Brawler Bellowing Saddlebrute Blood-Chin Fanatic Brutal Hordechief Burakos, Party Leader Cheerful Osteomancer Cirith Ungol Patrol Dire Fleet Captain Dire Fleet Neckbreaker Dire Fleet Ravager Dire Fleet Warmonger Fathom Fleet Boarder Gorbag of Minas Morgul Gruesome Scourger Imperious Inkmage Krumar Bond-Kin Mardu Outrider Mardu Roughrider Marshal of the Lost Mauhr, Uruk-hai Captain Mer-Ek Nightblade Merciless Executioner Moria Scavenger Orc Sureshot Orcish Bowmasters Pitiless Horde Poisoner's Apprentice Reigning Victor Ruin Raider Ruthless Knave Sek'Kuar, Deathkeeper Shagrat, Loot Bearer Thrasher Brute Uglk of the White Hand Unyielding Krumar Uruk-hai Berserker Venerated Stormsinger Vengeful Warchief Warg Rider Zurgo Helmsmasher Zurgo Stormrender Zurgo, Thunder's Decree
This enchantment gives a +1/+1 counter to a creature that the player controls at the beginning of their combat
(It attacks each combat if able and attacks a player other than you if able.) Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game
The objective of the game is to use your characters to gather 20 lore, and the first player to do so wins
On the other hand, Gengar VMAX has a different idea behind it - it makes the deck simplified