White focuses on gaining life, buffing creatures, and preventing damage Blue likes to cast spells, counter spells, and draw lots of cards Black destroys creatures, pays costs for powerful effects, and reanimates slain creatures Red burns foes with direct damage, aggressive creatures, and usually wants to end the game quickly Green generates lots of mana, summons huge creatures, and pumps their creatures with combat tricks As you play, youll find yourself unlocking various currencies like coins and packs, as well as wildcards and experience points
Brimaz, Blight of Oreskos Oh, compleat tragedy
Delayed Blast Fireball is an interesting take on foretell because you get the enhanced spell if you cast it from exile, regardless of whether it was foretold or not
Spite and the increased target range is in my cube right now under testing but I am expecting it to last
It also really helps ensure that you know what cards we have our eyes on so cards won't feel like they're banned out of nowhere in the future