We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

When Ursula, Power Hungry is played, every opponent loses one lore, before you draw a card for each lore lost
It's been difficult to find most of the new TCG bundles since preorders opened in late September, but Amazon has restocked the Final Fantasy Chocobo Bundle and multiple other new products on launch day
Normally they're confined to the ultimate abilities of Planeswalkers, and an opponent getting an emblem often spells the end of the game
I wouldnt have thought about other specialists focusing on environment art