Your opponent has to pick cards that they neither own nor control, which, while it might be easy early on, becomes incredibly more difficult as the game goes on and ownership keeps changing
He also has the perfect casting cost, echoing Pernicious Deed, the enchantment he seems to be modeled after
Yoni Skolnik, a principal game designer at Wizards of the Coast, said in a blog post that when the team approached the set, they were careful to find a way to let people enjoy their nostalgia without alienating everyone else that also honored the emotional resonance of the games. As such, the final product is full of little narrative Easter eggs that hint at, but never spoil, major plot beats from the games
But as I have explained prior, the Phyrexian typing almost always overlaps for these kinds of decks
Although it's a bit balanced with a very powerful card (Shriekwood DevourerShriekwood Devourer) and some very fun cards (Giggling SkitterspikeGiggling Skitterspike and Disorienting ChoiceDisorienting Choice)