Discarding three energy in exchange for blocking Item play for a turn is a pretty steep cost, but some players almost certainly will try to build around Galvantula ex and its tiny pre-evolved form
I forgot to mention this sale last week, we have $199.95, off overseas to the US for the Password Journal that I came across in Issue #49
Cutting 1 Ichor Elixir 1 Emergent Woodwurm 1 Path of the Pyromancer 1 Alharu, Solemn Ritualist 1 Krenko, Tin Street Kingpin 1 Hamza, Guardian of Arashin 1 Path of Ancestry 1 Mossfire Valley 1 Temple of Triumph 1 Commander's Sphere 1 Forgotten Ancient 1 Managorger Hydra 1 Triskelion 1 Wood Elves 1 Genesis Hydra 1 Sunscorch Regent 1 Temple of the False God 1 Evolving Wilds 1 Rogue's Passage 1 Brawn 1 Enduring Scalelord 1 Field of Ruin 1 Good-Fortune Unicorn 1 Heaven // Earth 1 Hindervines 1 High Sentinels of Arashin 1 Juniper Order Ranger 1 Pridemalkin 1 Restoration Angel 1 Slurrk, All-Ingesting 1 Sungrass Prairie 1 Temple of Abandon 1 Temple of Plenty 1 Terramorphic Expanse Here's the final deck list: Have any questions or feedback
True, it's limited to basic land, but the mere idea that you could control what you "draw" was a huge step forward
If you are new to Lorcana, the starter decks are complete decks that come with a paper playmat, a basic rulebook, and some tokens