And thats not even considering the more fringe subthemes you could emphasize: historic-matters, deathtouch-matters, sacrifice and graveyard value, face-down creatures these assassins are a flexible lot indeed
For starters, you gain one lore whenever its exerted, and on top of that, its an Evasive card, meaning few others are able to actually challenge it, which is crucial when it comes to climbing the ladder to twenty lore
The first ability to Loot two cards and jump up Dack's loyalty by one is very good at sculpting your hand early while building up the bond between yourself and your best thief friend
(Note that modern template now says, "Transmute only as a sorcery.") Other than those few, mostly power-related issues, transmute was printed as submitted
Get ready to unleash new powers, meet mysterious yet familiar characters and create awesome, limitless adventures but you won't know what new possibilities await you in each pack until you open it