Other than merfolk kindred decks, Deeproot Historian might be worth a look as a way to ignore commander tax for any deck with a druid in the Command Zone: Faldorn, Rashmi, Chulane, Kinnan and Tatyova are good homes, just to name a few
However, I find there's something so isolating about experiencing a TCG this way, not only because it lacks the physical element of slamming down a card victoriously at the end of an expertly planned turn, but also because I spent so much of my childhood playing Yu-Gi-Oh and Magic: The Gathering with others
Single Combat is the gold standard: it leaves everyone with a single creature or planeswalker of their choice, but wipes out everything else and prevents anyone from casting creature spells for the next turn
This card gets it done
Goblin Ski Patrol continues the somewhat inconsistent skin tones of goblins (most modern sets settle with green or ruddy-red) by having them be purple, but maybe they're just frostbitten