Step Three: Tuning the deck My personal three steps to tune a deck are: understanding good and bad cards understanding the numbers matching maindeck and sideboard numbers so that you (almost) never have dead cards in the maindeck First Step: I can divide this process into two different areas: cards I want because theyre actively good cards I want because they help me not die For Affinity specifically, a classic example is: Utrom Monitor is a busted card, while counters are cards that prevent you from randomly losing
Consider swapping out backgrounds, adding things to the text box, or combining multiple different cards into a single 3D creation
Removal Probably the biggest chunk of the control cards consists of hard removal
Additionally, it gives you extra information: if you have Skyclave Apparition as a removal spell, if you have the ability to give a creature hexproof with Rattlechains, or if you want to get aggressive and play a creature that increases your creatures power and toughness like Supreme Phantom or Empyrean Eagle
If your friends who are pushing you to try Magic all meet up to play Commander, then youll want to make sure you build a Commander deck