If you cant stop them from doing their best thing, let yourself get ahead
For the most part these are skies, faeries and mono blue opposition decks, all of which are very similar in the cube
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Owing to the prevalence of catch-up ramp (Archaomancers Map, Deep Gnome Terramancer, Keeper of the Accord and the emergence of Archivist of Oghma), Path to Exile just about takes the spot
Pirates 3 Subterranean Schooner [2lrfbTj6fGHJ4aDrXl7IIP] 3 Inti, Seneschal of the Sun [421g7bLdyXrmMEOEw7OBIJ] 1 Gastal Thrillroller [3rj9Si8ZWFcPWkQdgF86gq] 3 Fearless Swashbuckler [5wOdg5ZeC21eHQlViiLj9i] 2 Captain Howler, Sea Scourge [5sKl52XUsBYovTtQBtPZfV] 2 Magmatic Galleon [6AvV5y5fHsORcEMwSUSGg] 2 Spell Snare 4 Spyglass Siren [21k9FyIFEz1xpQ3NKerMKD] 4 Marauding Mako [2D12Pi8acw23rvAJ3dpcnr] 4 Burst Lightning [89cx2z1qwO7jcnquIiomT] 4 Scrounging Skyray [4egjzEonK7U51Ceh9c35pX] 2 Staunch Crewmate [62GRh9jy9sU5oOWfzkPZkd] 2 Broadside Barrage [16bKvbxzkfGosSLRbPoXke] 4 Secluded Courtyard [5hh5TYx7EBTWIjnE4wE1gE] 4 Swiftwater Cliffs [2N8PNtccDhAygcd1ftPJtR] 8 Island 8 Mountain Tokens : 5x Map // Treasure tokens Ahoy there