27 Spells Lion's Eye Diamond Mana Crypt Mox Opal Chrome Mox Lotus Petal Goblin Bushwhacker Gitaxian Probe Mana Vault Faithless Looting Elixir of Immortality Recoup Ruby Medallion Helm of Awakening Goblin Electromancer Grapeshot Manamorphose Pyretic Ritual Desperate Ritual Scroll Rack Grim Monolith Seething Song Wheel of Fortune Priest of Urabrask Simian Spirit Guide Empty the Warrens Memory Jar Reforge the Soul 13 Lands Great Furnace Seat of the Synod Ancient Tomb City of Traitors Volcanic Island Scalding Tarn Steam Vents Shivan Reef Cascade Bluffs 4 Mountains Other possible sensible cards Ignite Memories Past in Flames Mox Diamond Goblin Welder Lotus Bloom Chromatic Star Sensei's Divining Top Wild Guess Voltaic Key Other possible tenuous cards Gut Shot Lava Dart Gamble Storm Entity Scattershot (just to up the storm count) Ground Rift (just to up the storm count) As this is such an early evolution of the archetype the list is likely quite a bit off, usually in the ratios of things

They are naturally good against spot removal on their own, and Ajani allows you to make them large enough that you dont need to overcommit to the battlefield, which in turn makes them good against sweepers as well
Though, you shouldn't lick the pawsno honey on this one
Magneton from Genetic Apex has the incredible Volt Charge ability, which allows it to generate one Electric Energy per turn regardless of the Energy type and availability in the Energy Zone
The game has miniature combat with card playing, dice rolling, and army building, and is created for ages 10+