The strategy is to play cheap, evasive creatures on turn one, use them to get Yuriko into play on turn two, and then use cards like Brainstorm or Senseis Divining Top to manipulate the top of your library, ensuring you reveal a high-cost card like Draco (16 mana) or Blinkmoth Infusion (14 mana) to deal massive damage to the entire table at once.
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It has a simple, one Psychic Energy for 20 damage attack, but where things get interesting is in its second attack: Genome Hacking
There are definitely some really fun cards in this set
If for one reason or another your storm turn fizzles out and you have not been able to kill the board