Chupacabra is still just the best by a solid margin with no restrictions on what it can kill
We say 'officially', because we got a sneak peek into some of the coming cards a couple of weeks ago, amid the Jumpstart: Historic Horizons spoilers, so these aren't actually the first new cards we've seen for the set - but Thursday was the first official day of the preview season, and we're incredibly excited to see what else the set brings, given how many cool cards we saw in the first 24 hours (don't miss Wargamer's exclusive spoilers, including wolfy Enchantment Howl of the Hunt) The point is, we're about the enter a prolonged spooky season courtesy of Innistrad: Midnight Hunt, with this set telling the tale of how the humans of Innistrad are coping with the nights getting longer, and the creatures of the night - specifically werewolves, in this set - becoming more powerful, and seemingly far hungrier too
I think this enchantment will form a new deck or different version of a deck in Modern, because casting your suspend spells for free is busted
This alone is a fairly decent answer to cards with toughness of two or less, while also getting around the targeted aspect so that it can damage warded creatures
Worldknit - this specifically requires you to play every card in your draft pool, that would mean a deck with about 15 more cards (depending on how many other conspiracies were drafted) than the minimum, though this only applies to drafts using the specific set