The cards that suffered most during the 2021-2023 correction were those most inflated by speculation: mid-grade copies (PSA 6-8), mass-printed modern cards, and recent sealed product
Modern players are notorious for crying for bannings every time a deck gets popular, but there a few reasonable reasons why Wizards of the Coast chose not to act this time around

Another subset of cards I want to have a look at, are those that can help protect my creatures and help remove their threats on the battlefield: [one_fourth responsive="stack"] [/one_fourth] [one_fourth responsive="stack"] [/one_fourth] [one_fourth responsive="stack"] [/one_fourth] [one_fourth_last responsive="stack"] [/one_fourth_last] [one_fourth responsive="stack"] Blessed Alliance [/one_fourth] [one_fourth responsive="stack"] Blossoming Defense [/one_fourth] [one_fourth responsive="stack"] Prepare // Fight [/one_fourth] [one_fourth_last responsive="stack"] Cast Out [/one_fourth_last] [one_fourth responsive="stack"] [/one_fourth] [one_fourth responsive="stack"] [/one_fourth] [one_fourth responsive="stack"] [/one_fourth] [one_fourth_last responsive="stack"] [/one_fourth_last] [one_fourth responsive="stack"] Immolating Glare [/one_fourth] [one_fourth responsive="stack"] Gideons Defeat [/one_fourth] [one_fourth responsive="stack"] [/one_fourth] [one_fourth_last responsive="stack"] [/one_fourth_last] Cards that made the cut for either main deck or sideboard Prepare // Fight This will be a great way to get in with Longtusk Cub in the early game and protect your creatures

My creature cant block flying in future until it regains reach, though
I'm having a blast researching all the neat things Mairsil can do, all the zany brews people are coming up with, all the jank obscure cards that suddenly may see some play due to this guy's weird ability