Changes in rarity[] Common to Uncommon[] Exclude Freed from the Real Mesmeric Fiend Street Wraith Simian Spirit Guide Spikeshot Goblin Ancient Stirrings Fierce Empath Krosan Tusker Utopia Sprawl Blightning Quicksilver Dagger Perilous Myr Ash Barrens Uncommon to Common[] Fencing Ace Geist of the Moors Renewed Faith Borrowing 100,000 Arrows Court Hussar Dragon's Eye Savants Ghost Ship Relentless Rats Ruthless Ripper Cinder Storm Crimson Mage Frenzied Goblin Hordeling Outburst Jackal Pup Pillage Skeletonize Ainok Survivalist Assembly-Worker Primal Clay Uncommon to Rare[] Pendelhaven Uncommon to Mythic Rare[] Imperial Recruiter Rare to Common[] Loyal Sentry Savannah Lions Balduvian Horde Rare to Uncommon[] Kongming, "Sleeping Dragon" Promise of Bunrei Jalira, Master Polymorphist Ancient Craving Fallen Angel Undead Gladiator Will-o'-the-Wisp Ire Shaman Zada, Hedron Grinder Iwamori of the Open Fist Krosan Colossus Shadowmage Infiltrator Stangg Rare to Mythic Rare[] Armageddon Akroma, Angel of Wrath Akroma, Angel of Fury Chalice of the Void Ensnaring Bridge Mythic Rare to Rare[] Conflux Pernicious Deed Cycles[] Masters 25 has five horizontal cycles

Cartouche of Strength: Decent target removal in Green
We havent even mentioned the Town synergy yet, which turns Minstrel into a token factory and a Craterhoof-on-demand if you run the new Final Fantasy tap lands
Whats worse, if a player is running multiple copies of Shaharazd then subgames can be started within subgames, creating Inception-esque layers of games within games
A Snorlax with its arms up, ready for an attack, is possibly one of the scariest and most unexpected sights on any card