Compared to Force Spike it is harder to read if they have a Daze in hand or not, they never need to leave mana open to be able to cast it and are able to tap out with impunity
Goldvein Hydra Lots of heads, lots of treasure Hydras are generally quite a powerful creature type in MTG, and Goldvein Hydra looks to be no different
Along with all of that, they also read, Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. This is constant fodder for your mentor ability, so you should always have a steady stream of flying threats
Sapphire ensures steady ramping, giving you the ink you need to fuel strong late-game plays, while Steel provides raw combat power to protect your questing characters and eliminate threats
The last card I wanted to share is Sugar Coat