This isnt the first use of the mechanic, however
(almost) : So ive decided that both victini, AR and BWR promos, will not be necessary for my classic or standard master set for two reasons : 1) they dont enter the main numbering of the set 2) i dont have any artistic appeal towards them So the construction of what i define for myself as a standard master set of sv11 is : regular / pokeball holo / masterball holo for RR its 3 in a row for trainers its : regular / pokeball / pokeball since there is no master ball one empty row for the AR set to be aligned I found that the master ball are not very entizing to collect or display

Biolume Serpent Bladecoil Serpent Bog Serpent Cryptic Serpent Deep-Sea Serpent Feed the Serpent Floodtide Serpent Frilled Sea Serpent Gearseeker Serpent Harbor Serpent Iceridge Serpent Koma, Cosmos Serpent Koma, Cosmos Serpent Kukemssa Serpent Lava Serpent Lightning Serpent Lochmere Serpent Pact of the Serpent Rite of the Serpent River Serpent Ronom Serpent Sandbar Serpent Scrapdiver Serpent Sea Serpent Serpent Assassin Serpent Generator Serpent Skin Serpent Specialist Serpent Warrior Serpent of Yawning Depths Serpent of the Endless Sea Serpent of the Pass Serpent's Gift Serpent's Pass Serpent's Soul-Jar Serpent-Blade Assailant Serpentine Serpentine Ambush Serpentine Basilisk Serpentine Curve Serpentine Kavu Serpentine Spike Shoal Serpent Shrouded Serpent Skyserpent Seeker Slinking Serpent Slipstream Serpent Sliptide Serpent Spire Serpent Steelclad Serpent Stonecoil Serpent Sword Coast Serpent Sword Coast Serpent The Serpent Society The Terror of Serpent's Pass Tolarian Serpent Turntimber, Serpentine Wood Unassuming Gelatinous Serpent Veiled Serpent Vodalian Serpent Wormhole Serpent

It features a modern design and a user-friendly interface, making it easy to build deckseven for the Standard format
You need to interact with the graveyard and play a reasonable number of creatures to get the most out of this one, whereas Matoya pushes you more towards tempo-driven play